Dude Stop Unblocked
DUDE STOP at PlayFunZone.com. Play 1000+ awesome free online games and loads more games like dude stop only at the awesome Free Games Arcade. Updated daily, and no popups! Games like Dude, Stop Related tags: Puzzle Ludum Dare Puzzle Pixel Art Ludum Dare 33 Related platforms: Windows. Give your decree in simple yes or no answers, and help the kingdom grow! Play in browser. An Oceanic Survival Game. Redbeet Interactive. Ok so if youve read my previous posts i've had quite the meltdown post breakup. It has since been 1 month and 3 weeks. He blocked me 1 month ago, because i couldn't stop texting him and i didn't. Cookie Clicker is mainly supported by ads. Consider unblocking our site or checking out our Patreon!
Hi! Today we’re going to tell you how we are doing (TLDR: fine, thank you) and how the development of the “Dude, Stop” is going (TLDR: fine, too) and what new stuff we can show you (TLDR: yay, stuff!).
Free Games Online No Download The internet provides a whole world right on your computer separate from the physical realm we live in but with many of the same attributes.
(we’re still working on his avatar, though)
A new player has joined the game!
Oh boy, this one is really exciting. Long story short, we’ve found… the man we were looking for. The man of our dreams. And he even agreed to join our team. Yay! *blush* His work will primarily be focused on helping us do all the writing: correcting voice script, double-checking gameplay text, joining us in writing blogs and answering comments!
Those are pretty good news both for us and you, since we always wanted to communicate more actively with players and share information. Now we get to work on the “Dude, Stop”, and you get your precious information. Feel free to follow us… well, anywhere, basically, and ask all kinds of questions (Favourite color: pink). Let’s give the new guy some work, eh? (Boxers vs. briefs: boxers)
Trophy shelves
We’re still working on those awesome rewards, but we decided to shift from normal trophies to something more… interesting: *** SPOILER ALERT! ***
Please don’t even ask how to get any of them – we’re not going to spoil the surprise 😉
Background animations and Options menu
In the last blog post we talked about how and why we decided to make new background animations, so here’s another gif/jif. No reason why, we just really like how it looks.
If you’ve played our “Dude, Stop” demo, you can notice that we have a new options menu there! Nothing crazy, but notice the language setting! It’s THERE! IT’S WORKING! We’re going to delve into it deeper in our next post, but- oh my god ain’t that a satisfying feeling.
Post card anyone?
In case you’ve missed, we made a post card. Here it is:
Ok folks, this wraps up the blog entry because we really do need to get back to work. Even more work, ‘cause now there’ll be a special someone to communicate with you. Stay loud and talkish. And talkinable. And talkative. And talkawhajhgjfgfckt… Ugh, that’s why we needed someone who can write.
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DudeStop
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Dude, Stop is a Puzzle Game developed and produced by Team HalfBeard. It received a Steam release on June 1, 2018.
The game asks the player (literally, in the form of fully voiced narration) to perform a series of small puzzles, such as placing a stamp in the correct spot on an envelope, or wearing sandals without socks. However, the true goal is to intentionally mess up as much as possible.
Dude Stop Unblocked At School
Place the Tropes above this...no, not below, darn you!
Dude Stop Unblocked
- Actually Pretty Funny: If you can somehow balance a Christmas Tree upside down on its tip in the last pick, you get an achievement, the creator accepts it as a correct answer, and actually permits himself a laugh at the silliness.
- A.I. Is a Crapshoot: The narrator's D.U.C.K. program ends up gaining self-awareness and a desire to show others how to solve puzzles as badly as the player.
- The Bet: There's one between the narrator and his friend on whether or not the player will succeed at the puzzles.
- Bilingual Bonus: Played with. After failing the sixth pack, the narrator may pull this snark:Narrator: Yeah, you learned nothing. Sprechen Sie English, por favor?
- Bland-Name Product: In one puzzle, you have to make a sandwich with the creator's 'Favorite Chocolate Cream.' Low-res pixel graphics or no, the jar that's used is pretty blatantly a jar of Nutella.◊
- Break the Haughty: AND HOW. The entire game is a constant dragging-session towards the creator.
- Blamed for Being Railroaded: While the player can choose to follow instructions some of the time, the very first series of puzzles are impossible to succeed at due to the narrator being too busy with a phone call to explain them. The player is then blamed for ruining everything and kicked out of the game, until the narrator realizes he may have been acting a tad too harshly. Unlike most games with this trope, however, the overall narrative isn't on the side of the narrator.
- This continues throughout the game. There's several points where a 'good guy' run is impossible, and you HAVE to go back and fail puzzles you previously won on before the game lets you progress.
- Book-Ends: The creator completely loses his patience with you and smashes you to a game-over screen twice in the game. Once at the beginning when you fail the 4 unwinnable challenges, and again at the end when The D.U.C.K. uploads its database and pings all of his friends via email about it.
- British Stuffiness: The narrator, though it tends to come across as 'whiny-ness' more often than not.
- Collection Sidequest: There are a series of puzzle pieces scattered throughout the various puzzle packs that are needed to unlock a trophy.
- Companion Cube: The photos in the second album on the narrator's phone heavily implies he's obsessed with cups, to the point where he dated, married, and started a family with one of them.
- Curse Cut Short: Both at the start and the end of the game when the creator completely loses his rag with you.'You NASTY PIECE OF-' *Sudden Silence* Thank you for playing!
- Failure Is the Only Option: At the end of pack 7, the player is tasked with destroying the D.U.C.K. The final step to doing so involves 2 buttons, 1 labeled 'Blue', and 1 labeled 'Red', and the player is instructed to click the 'Blue' button. However, the 'Blue' button is colored red and the 'Red' button is colored blue. In the end, it doesn't matter which button you click, as both of them are considered the 'Red' button, and as a result the D.U.C.K. doesn't get destroyed.
- Fun with Acronyms: After a certain point, the narrator attempts to use a program called D.U.C.K., with a rubber ducky for a logo, to prevent the player from ruining the puzzles.
- Hoist by His Own Petard: The narrator implemented the D.U.C.K. to curtail the player's bad solutions, but because it's so buggy it winds up learning from the player's bad behavior and starts preventing good solutions instead, becoming an even bigger menace to the narrator.
- Jerkass: The developer is an extreme control freak who won't allow you to do anything fun if he has his way.
- Let's Play: One was done by Markiplier, and can be seen here.
- Minigame Game: Each 'pack' contains various minigame-like situations that the player can choose to screw up or not.
- Nice Hat: Well, 'nice' — the avatar gets a recognizable 'a-tooth' Red Sox 'Scumbag Steve' hat in a few scenarios where it's possible to do it wrong and behave like a jerk. In one case, when it comes to leaving a house, you can spray on a scent and get a nice-looking hat... then ladle it on and it's 'Scumbag' again.
- Noodle Incident: It's not specified exactly what the bet is, or what the stakes are. However, given that the creator opts to skip the country rather than endure his side of the bet, one can only guess how bad it is.
- Ominous Visual Glitch: The first sign that using the D.U.C.K. might have been a bad idea is when the screen starts to glitch heavily during it's loading sequence. Similar distortions also appear on the screen whenever the duck modifies something within the game's code or shifts control away from the narrator.
- Pastiche: The 'player vs. narrator' style feels reminiscent of The Stanley Parable, but with a less endearing antagonist.
- Poke the Poodle: To fail a puzzle, the player has to do things like choosing Comic Sans as a font, stepping on cracks, or letting a phone charge up to 99.9%.
- Rage Against the Author: Defying the in-game developer persona is the main point.
- Sanity Slippage: You can distinctly notice the developer getting more frustrated and frantic as time goes on until he eventually ends the game in a scream of psychotic rage.
- Shout-Out: One of the results of winning the walking game is a Monty Python gag.'You reminded me of that Ministry of Silly Walks!...But I'm sure you have no idea what I'm talking about.
- When opening the Exam pack for the first time, the narrator does a mockup of 'The 3 little pigs'. One of the pigs is green, and he steals a bunch of bird eggs and regrets it.
- 'The Reason You Suck' Speech: The narrator gives these out whenever the player intentionally fails the majority of a puzzle pack.
- Villain Respect: Very occasionally, your wrongdoing can get some legitimate respect from the creator. A notable example is when cutting a pizza, cutting it in a way that produces 11 pieces with 4 straight cuts.'Whoa, 11 Pieces! I'm not even mad, that's amazing!' Failure text: MAXIMUM EFFORT
- Worthy Opponent: The creator, later on in the game, seems to enjoy seeing how the player is capable of creatively failing between his anger at failure toward simple tasks. He also treats the player slightly more amicably if you play the game after beating it, after his plan to leave the country failed.
- Written Sound Effect: The game accommodates for people playing it with the sound off by illustrating some sound effects. Or in one case, the lack thereof.
- You Are Number 6: The player is usually identified by the narrator as Tester #17 - even though, earlier in the game, the narrator mentions that only fifteen people played the game before you.